Galaidrun the gnome druid

The below are a series of letters sent by the gnome druid Glade to his mentor Evindra

Friday, February 14, 2014

Journal Entry 4759 Pharast 12th

Just a few more days of hard riding I would of be back. But I ran into bandits who shot my mount from me. I was able to kill them before they got to me. This left me in a long walk to Ravengro and over loaded with my coin to pay back the temple.
Posted by Unknown at 12:32 PM
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Glade

Glade

the Riverlands

the Riverlands

About Me

Unknown
View my complete profile

Blog Archive

  • ►  2016 (2)
    • ►  April (2)
  • ►  2015 (21)
    • ►  December (1)
    • ►  November (3)
    • ►  September (4)
    • ►  May (1)
    • ►  April (2)
    • ►  March (2)
    • ►  February (2)
    • ►  January (6)
  • ▼  2014 (26)
    • ►  December (2)
    • ►  November (2)
    • ►  September (3)
    • ►  July (3)
    • ►  June (3)
    • ►  May (1)
    • ►  April (1)
    • ►  March (2)
    • ▼  February (8)
      • Journal Entry 4759 Pharast 17th
      • Journal Entry 4759 Pharast 14th
      • Journal Entry 4759 Pharast 12th
      • Journal Entry 4759 Pharast 4th
      • Journal Entry 4759 Pharast 2nd
      • Journal Entry 4759 Calistril 18th
      • Journal Entry 4759 Calistril 12th
      • Journal Entry 4759 Calistril 11th
    • ►  January (1)
  • ►  2013 (13)
    • ►  December (3)
    • ►  November (3)
    • ►  October (3)
    • ►  August (4)



Gozreh

Gozreh (pronounced GOHZ-ray) is a dualistic god of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle deity. History Gozreh is an ancient deity, thought to have existed for as long as the wind has blown and the waters swelled. His faithful are to be found in all places of nature, doing her will as they have for eons. He is counted among one of the original gods that fought against Rovagug in the defense of all creation. Relationships Gozreh mostly remains neutral towards the other gods, unless they bring threats to his dominion. Despite this, he often comes into conflict with Rovagug, Nethys and Urgathoa, for their destructive or corrupting influences on the world. He is often at odds with Abadar over the encroachments of civilization on nature, yet cordial with Erastil and Desna. Erastil, in particular, is considered somewhat of a friend, due to their shared respect for nature.

Appearance and Emissaries:
Gozreh appears as a colossal humanoid whose lower body trails away into a mass of roiling elemental matter. His female avatar of the sea merges with water and appears young and beautiful woman with wild green hair. The male avatar of the winds and clouds merges with a storm cloud and appears as a weathered old man with a long white beard. Images of Gozreh typically present his two forms reaching up from the sea and down from the heavens to touch one another in midair. Servants Nature and all its creatures are considered to be Gozreh's domain, but her clergy place significance on birds and creatures of the sea, especially those who merge the two concepts such as albatrosses and seagulls. Kraz'Tesh This favored servant of Gozreh is an icy dragonfly-like creature. Saltbeard This favored servant of Gozreh is a dour triton cleric. Personification of Fury Appearing as an ancient elemental, a fusion of wind and wave, Gozreh's herald serves her interests across the planes.

Church of Gozreh
The church, and certainly the faith of Gozreh, can be found in all natural places. Worshipers and Clergy Priests of Gozreh are rugged folk and many are hermits. Men are expected to have long beards and women long hair. Seaweed and natural items are often braided into the hair of the faithful. The Bonuwat people of the Mwangi Expanse worship a variant form of Gozreh, a janiform amalgam with Desna, whom they call Shimye-Magalla. Shortly after the appearance of the Eye of Abendego, a splinter-cult of Gozreh called the Storm Kindlers became convinced the Eye was a manifestation of Gozreh. They flocked to the Sodden Lands, but were unable to cope with the harsh realities of life in the region and were soon killed. Their leaders wore magical masks that helped them navigate the flooded land. Some of these masks survive and are now worn by inhabitants of the Sodden Lands, who call them Goz masks. Temples and Shrines Temples of Gozreh are always open to the sky and often contain some sort of pool or open water at the heart. They often appear in out-of-the-way places and are typically built using only slightly worked local materials, such as driftwood and unquarried stone. Services and occasions vary from temple to temple, though most ceremonies involve offerings, prayers and chanting. Holy Texts Gozreh's texts are typically guides to natural life, almanacs of tides and such things, interspersed with chants and prayers and suggested offerings to the fickle deity. Hymns to the Winds and Waves This book includes sussurant prayers, rules for personal behavior and the respect of nature. Holidays Gozreh's followers celebrate Firstbloom on the Vernal Equinox and Currentseve on the 7th of Gozran.

The Green Faith

The Green Faith is a naturalistic philosophy based on the belief that natural forces are worthy of attention and respect. Followers of the Green Faith meditate daily, commune with natural forms of power, and show respect to nature in all things. Commoners, for example, often hang fresh herbs from the lintels of doorways as a sign of respect for nature. Although the Green Faith is based on nature, one need not be a druid to value its tenets; nor do all druids necessarily count themselves as members of this philosophy.[1] HistoryEditThe Green Faith is, with little argument, the oldest form of worship in Golarion, as evidenced by the numerous druidic symbols found in the cave drawings of early man. According to legend, in the earliest years of its existence, the Green Faith was split into four factions. One group venerated the strength and endurance of stone; another the power and ferocity of wild beasts; a third the bountiful earth; and the last, the cleansing purity of fire. For years, these four factions fought for supremacy, each claiming that the aspect of nature it venerated was the most important. Finally, the leaders of the four factions agreed to resolve their conflict through single combat. Before the battle could begin, however, a multicolored geyser sprang from the ground, equal parts water, earth, and flame. The geyser was followed by an enormous flock of multicolored birds, which flew off in all directions. The faction leaders saw this as a clear sign from nature that no one element could be more important than another, and that ultimately, the four factions shared the same basic philosophy
Picture Window theme. Theme images by sndrk. Powered by Blogger.